RESEARCH INTERESTS
 
IPv6
Internet Protocol Version 6 is abbreviated to IPv6 (where the "6" refers to it being assigned version number 6). The previous version of the Internet Protocol is version 4 (referred to as IPv4).
IPv6 is a new version of IP which is designed to be an evolutionary step from IPv4. It is a natural increment to IPv4. It can be installed as a normal software upgrade in internet devices and is interoperable with the current IPv4. Its deployment strategy is designed to not have any flag days or other dependencies. IPv6 is designed to run well on high performance networks (e.g. Gigabit Ethernet, OC-12, ATM, etc.) and at the same time still be efficient for low bandwidth networks (e.g. wireless). In addition, it provides a platform for new internet functionality that will be required in the near future.
IPv6 includes a transition mechanism which is designed to allow users to adopt and deploy IPv6 in a highly diffuse fashion and to provide direct interoperability between IPv4 and IPv6 hosts. The transition to a new version of the Internet Protocol must be incremental, with few or no critical interdependencies, if it is to succeed. The IPv6 transition allows the users to upgrade their hosts to IPv6, and the network operators to deploy IPv6 in routers, with very little coordination between the two.

NGN
NGN is a concept for defining and deploying networks, which, due to their formal separation into different layers and planes and use of open interfaces, offers service providers and operators a platform which can evolve in a step-by-step manner to create, deploy and manage innovative services

Wireless Network
A term describing a computer network where there is no physical connection (either copper cable or fibre optics) between sender and receiver, but instead they are connected by radio. Applications for wireless networks include multi-party teleconferencing, distributed work sessions, personal digital assistants, and electronic newspapers. They include the transmission of voice, video, images, and data, each traffic type with possibly differing bandwidth and quality-of-service requirements. The wireless network components of a complete source-destination path requires consideration of mobility, hand-off, and varying transmission and bandwidth conditions. The wired/wireless network combination provides a severe bandwidth mismatch, as well as vastly different error conditions. The processing capability of fixed vs. mobile terminals may be expected to differ significantly. This then leads to such issues to be addressed in this environment as admission control, capacity assignment and hand-off control in the wireless domain, flow and error control over the complete end-to-end path, dynamic bandwidth control to accommodate bandwidth mismatch and/or varying processing capability.

3G
Third generation (3G) is a term that has received and continues to receive much attention as the enabler for high-speed data for the wireless mobility market. 3G and all it is meant to be are defined in the ITU specification International Mobile Telecommunications-2000 (IMT-2000).

Ubiquitous computing
Computers everywhere. Making many computers available throughout the physical environment, while making them effectively invisible to the user. Ubiquitous computing is held by some to be the Third Wave of computing. The First Wave was many people per computer, the Second Wave was one person per computer. The Third Wave will be many computers per person. Three key technical issues are: power consumption, user interface, and wireless connectivity. The idea of ubiquitous computing as invisible computation was first articulated by Mark Weiser in 1988 at the Computer Science Lab at Xerox PARC.